Neo Gothic City
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"Act as a senior game developer: create a single self-contained HTML file using Three.js—do not simplify
implementation or trade graphics for performance, but build a complex, highly accurate 3D scene matching
this exact visual: a low-altitude camera moving continuously forward along a central straight water channel
flanked by grid-aligned dark matte charcoal gothic towers with pointed spires, turrets, and narrow glowing
warm-yellow arched windows, set in choppy glossy deep-teal water with bright specular highlights on wave
crests, featuring a thick bright-white gradient foam layer dynamically generated at every building-water
intersection line, a uniform overcast monochromatic light-grey sky fading into dense horizon fog, and
stylized diagonal white rain streaks."